Info: 'In the game PAIRS WIN the player finding the most number of matches wins the game. Each matched pair counts 1 point.'
5:
Bounds: x1=15, y1=28, x2=367, y2=108
Type: -120
Info: 'To play ProMATCH pick any two cards. If they match (for example, two tens) you win points and get another turn; if they don’t, the next player gets to try. The object of the game is to find the most pairs that match.'
6:
Bounds: x1=15, y1=11, x2=128, y2=30
Type: -120
Info: 'ProMATCH'
7:
Bounds: x1=17, y1=119, x2=111, y2=138
Type: -120
Info: 'PAIRS WIN'
DITL_701.txt
Items: (7 entries)
0:
Bounds: x1=262, y1=202, x2=366, y2=222
Type: 4
Info: 'Back to Game'
1:
Bounds: x1=136, y1=202, x2=240, y2=222
Type: 4
Info: 'Continue...'
2:
Bounds: x1=14, y1=213, x2=73, y2=224
Type: -128
Info: '_/'
3:
Bounds: x1=14, y1=188, x2=367, y2=190
Type: -124
Info: ''
4:
Bounds: x1=16, y1=104, x2=367, y2=183
Type: -120
Info: 'Finding matched pairs with the values two through nine wins you their face value. Finding Ten, Jack, Queen, King pairs wins you 10 points. Finding Ace pairs wins you 20 points. Finding the one Joker pair wins you 30 points. '
5:
Bounds: x1=15, y1=30, x2=367, y2=95
Type: -120
Info: 'The winner finding the most matched pairs with the greatest values wins the game. For example, if you find a matched pair of sevens, you win 7 points. If you find a matched pair of tens, you win 10 points.'
6:
Bounds: x1=15, y1=12, x2=96, y2=30
Type: -120
Info: 'VALUES WIN'
DITL_702.txt
Items: (7 entries)
0:
Bounds: x1=262, y1=202, x2=366, y2=222
Type: 4
Info: 'Back to Game'
1:
Bounds: x1=136, y1=202, x2=240, y2=222
Type: 4
Info: 'Continue...'
2:
Bounds: x1=14, y1=213, x2=73, y2=224
Type: -128
Info: 'nˇ'
3:
Bounds: x1=14, y1=188, x2=367, y2=190
Type: -124
Info: ''
4:
Bounds: x1=16, y1=121, x2=368, y2=169
Type: -120
Info: 'This game can be played by 1 or 2 players. Players can either solo each game or compete against each other in the same game.'
5:
Bounds: x1=15, y1=30, x2=367, y2=111
Type: -120
Info: 'In this game every attempt counts 1 point. Every matched pair subtracts 1 point from your score. The goal is to find the greatest number of matches with the fewest attempts. The player with the lowest score wins.'
6:
Bounds: x1=15, y1=11, x2=119, y2=30
Type: -120
Info: 'LOWEST WIN'
DITL_703.txt
Items: (7 entries)
0:
Bounds: x1=262, y1=202, x2=366, y2=222
Type: 4
Info: 'Back to Game'
1:
Bounds: x1=136, y1=202, x2=240, y2=222
Type: 4
Info: 'Continue...'
2:
Bounds: x1=14, y1=213, x2=73, y2=224
Type: -128
Info: ' d'
3:
Bounds: x1=14, y1=188, x2=367, y2=190
Type: -124
Info: ''
4:
Bounds: x1=16, y1=117, x2=368, y2=180
Type: -120
Info: 'The player with the lowest score wins. This game is best played solo; that is, player 1 plays the entire first game and player 2 plays the entire second game.'
5:
Bounds: x1=15, y1=30, x2=367, y2=110
Type: -120
Info: 'This game is similar to LOWEST WINs except each player has to race against the clock. When time runs out, each attempt counts an additional point and the clock starts over. Finding matched pairs subtracts 1 point from your score.'
6:
Bounds: x1=15, y1=10, x2=123, y2=30
Type: -120
Info: 'BEAT THE CLOCK'
DITL_704.txt
Items: (7 entries)
0:
Bounds: x1=262, y1=202, x2=366, y2=222
Type: 4
Info: 'Back to Game'
1:
Bounds: x1=136, y1=202, x2=240, y2=222
Type: 4
Info: 'Continue...'
2:
Bounds: x1=14, y1=213, x2=73, y2=224
Type: -128
Info: 'n˛'
3:
Bounds: x1=14, y1=188, x2=367, y2=190
Type: -124
Info: ''
4:
Bounds: x1=16, y1=117, x2=368, y2=180
Type: -120
Info: 'The memory levels from lowest to highest are Brain Dead, Air Head, Dense, Nerd, Know-it-all, Smart, Whiz kid, Ace, and Genius. See which levels you can beat!'
5:
Bounds: x1=15, y1=30, x2=367, y2=109
Type: -120
Info: 'If you select the computer as a player you’ll have the option of selecting its memory level. Brain Dead is the computer’s lowest memory level and Genius, its highest. The computer is normally set to Brain Dead.'
6:
Bounds: x1=15, y1=10, x2=123, y2=30
Type: -120
Info: 'THE BRAINS'
DITL_705.txt
Items: (8 entries)
0:
Bounds: x1=262, y1=202, x2=366, y2=222
Type: 4
Info: 'Back to Game'
1:
Bounds: x1=136, y1=202, x2=240, y2=222
Type: 4
Info: 'Continue...'
2:
Bounds: x1=14, y1=213, x2=73, y2=224
Type: -128
Info: 'Δ '
3:
Bounds: x1=14, y1=188, x2=367, y2=190
Type: -124
Info: ''
4:
Bounds: x1=16, y1=99, x2=368, y2=162
Type: -120
Info: 'By selecting “Hide Game” in the options menu or clicking in the close box on the game window, you can temporarily hide the game. This is useful when you have unexpected company.'
5:
Bounds: x1=15, y1=30, x2=367, y2=67
Type: -120
Info: 'The choices in the Option menu let you control certain aspects of the game.'
6:
Bounds: x1=15, y1=10, x2=123, y2=30
Type: -120
Info: 'OPTIONS'
7:
Bounds: x1=16, y1=80, x2=101, y2=99
Type: -120
Info: 'HIDE GAME'
DITL_706.txt
Items: (7 entries)
0:
Bounds: x1=262, y1=202, x2=366, y2=222
Type: 4
Info: 'Back to Game'
1:
Bounds: x1=136, y1=202, x2=240, y2=222
Type: 4
Info: 'Continue...'
2:
Bounds: x1=14, y1=213, x2=73, y2=224
Type: -128
Info: '÷B'
3:
Bounds: x1=14, y1=188, x2=367, y2=190
Type: -124
Info: ''
4:
Bounds: x1=16, y1=110, x2=368, y2=173
Type: -120
Info: 'Pausing the game stops the clock so you are not penalized when you continue playing the game.'
5:
Bounds: x1=15, y1=30, x2=367, y2=100
Type: -120
Info: 'This selection allows you to pause the game temporarily while you do something else, like get something to eat or answer the phone.'
6:
Bounds: x1=15, y1=10, x2=123, y2=30
Type: -120
Info: 'PAUSE GAME'
DITL_707.txt
Items: (7 entries)
0:
Bounds: x1=262, y1=202, x2=366, y2=222
Type: 4
Info: 'Back to Game'
1:
Bounds: x1=136, y1=202, x2=240, y2=222
Type: 4
Info: 'Continue...'
2:
Bounds: x1=14, y1=213, x2=73, y2=224
Type: -128
Info: '˙?'
3:
Bounds: x1=14, y1=188, x2=367, y2=190
Type: -124
Info: ''
4:
Bounds: x1=16, y1=35, x2=368, y2=115
Type: -120
Info: 'During a game you may decide that you want to start over. To do so, just select “Restart Game” from the option menu. All the cards will appear in the same order as before and your score will be set to zero.'
5:
Bounds: x1=16, y1=16, x2=124, y2=36
Type: -120
Info: 'RESTART GAME'
6:
Bounds: x1=16, y1=125, x2=368, y2=159
Type: -120
Info: 'If you want the cards in a different order, play a new game.'
DITL_708.txt
Items: (7 entries)
0:
Bounds: x1=262, y1=202, x2=366, y2=222
Type: 4
Info: 'Back to Game'
1:
Bounds: x1=136, y1=202, x2=240, y2=222
Type: 4
Info: 'Continue...'
2:
Bounds: x1=14, y1=213, x2=73, y2=224
Type: -128
Info: 'nˇ'
3:
Bounds: x1=14, y1=188, x2=367, y2=190
Type: -124
Info: ''
4:
Bounds: x1=16, y1=110, x2=368, y2=173
Type: -120
Info: 'ACCURACY is the number of matches per attempts. If your accuracy is 25% you are finding one match in every four attempts. AVG. TIME is the average number of time in seconds to find a match.'
5:
Bounds: x1=15, y1=30, x2=367, y2=100
Type: -120
Info: 'How many attempts are you taking on the average to find a match? How long is it taking you on the average to find a match? These questions are answered by “Show Stats.”'
6:
Bounds: x1=15, y1=10, x2=123, y2=30
Type: -120
Info: 'SHOW STATS'
DITL_709.txt
Items: (7 entries)
0:
Bounds: x1=262, y1=202, x2=366, y2=222
Type: 4
Info: 'Back to Game'
1:
Bounds: x1=136, y1=202, x2=240, y2=222
Type: 4
Info: 'Continue...'
2:
Bounds: x1=14, y1=213, x2=73, y2=224
Type: -128
Info: 'S/'
3:
Bounds: x1=14, y1=188, x2=367, y2=190
Type: -124
Info: ''
4:
Bounds: x1=15, y1=110, x2=366, y2=166
Type: -120
Info: 'Setting the FLIP SPEED is important in the game BEAT THE CLOCK. Faster flip speeds take less clock time.'
5:
Bounds: x1=15, y1=30, x2=367, y2=110
Type: -120
Info: 'This selection allows you to control how fast the cards flip back over after the second card is selected. The slower the speed the longer you can look at them.'
6:
Bounds: x1=15, y1=10, x2=123, y2=30
Type: -120
Info: 'FLIP SPEED'
DITL_1000.txt
Items: (2 entries)
0:
Bounds: x1=208, y1=70, x2=268, y2=90
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=10, x2=263, y2=59
Type: -120
Info: 'Sorry! Two players are needed for the game “Pairs Win”'
DITL_1001.txt
Items: (2 entries)
0:
Bounds: x1=208, y1=70, x2=268, y2=90
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=10, x2=268, y2=61
Type: -120
Info: 'Sorry! Two players are needed for the game “Values Win”'
DITL_1002.txt
Items: (2 entries)
0:
Bounds: x1=208, y1=70, x2=268, y2=90
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=10, x2=268, y2=59
Type: -120
Info: 'Sorry! One or more players are needed for the game “Lowest Wins”'
DITL_1003.txt
Items: (2 entries)
0:
Bounds: x1=208, y1=70, x2=268, y2=90
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=10, x2=268, y2=59
Type: -120
Info: 'Sorry! One or more players are needed for the game “Beat the Clock”'
DITL_1100.txt
Items: (3 entries)
0:
Bounds: x1=120, y1=129, x2=233, y2=151
Type: 4
Info: 'Continue Game'
1:
Bounds: x1=80, y1=59, x2=311, y2=98
Type: -120
Info: 'Game time is paused until you are ready to continue playing!'